Films and Training

$29.00

Get a jump on your artistic skills with “Films and Training”! This product will teach you how to use film and video games as inspiration for your illustrations. It will boost your skills through the analysis and interpretation of scenes, light, shadow, and much more.

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Get a jump on your artistic skills with “Films and Training”! This product will teach you how to use film and video games as inspiration for your illustrations. It will boost your skills through the analysis and interpretation of scenes, light, shadow, and much more.

Films and Training

Films and Training is a complete guide that will allow you to evolve as an artist. This product is designed for illustrators of all levels who are interested in learning new techniques and tricks through the inspiration of films and video games. You will discover how to use current technical supports, such as specialized software, and incorporate visual elements from your favorite films and video games into your work. With a practical approach, this product gives you the tools to improve figure proportion, interpretation of perspective, application of light, halftones and shadows.What will you learn?

  • Capture and interpret images and scenes from films and video games for your illustrations.
  • Use current technical supports to your advantage.
  • Interpret a scene correctly and create more solid and believable illustrations.
  • Draw wrinkles accurately according to the type of fabric that produces them.
  • Create depth and character in your drawings using light, halftone and shadow.
  • Improve your technical ability through conscious effort and training.
  • Understand and apply the 5 phases of training to interpret photographs.

Syllabus:

  1. Cinema as a source of inspiration for the illustrator: how to use films and video games in your artistic creations.
  2. Discovering the tricks and resources of the instructors of Training for comics: Use of special sheet pads for your practices.
  3. The advantage of today’s technical supports: how to use software to capture images and specific scenes from films and video games.
  4. Benefiting from the almost real-life setting of video games: How to interpret a scene and create more solid and credible illustrations.
  5. The objective of this pack: To get a starting point for the correct proportion of figures, interpretation of perspective and application of light, halftone and shadow.
  6. The importance of observation and analysis in illustration: how to incorporate film elements into your work.
  7. Drawing wrinkles with precision: how to learn to mark wrinkles according to the type of fabric that produces them.
  8. Learning to create depth and character in your drawings using light, halftone and shadow.
  9. The value of image capture: how film and video games can help you solve complicated drawing situations.
  10. The use of the film scene: how to use it to sketch poses with different framing and points of view.
  11. The value of the Workbook in your learning: how to use the block of selected practice sheets to improve your drawing.
  12. The meaning of training: how a conscious effort can increase your technical ability.
  13. The role of the wire dummy in illustration: why it is your best ally and how to use it correctly.
  14. Introduction to the 5 phases of training: how to interpret each picture according to the phase you are in.
  15. Drawing the wire dummy: how to do it to get a correct representation of the scene.
  16. Using the dummy with structure: how to do it to interpret the photo respecting the background scenery.
  17. Analysis of wrinkles in clothing: how shadow blocks determine wrinkles in clothing.
  18. The RC technique: one of the 6 infallible techniques to learn how to draw.
  19. Sketching with change of angle and point of view: how to do it to enrich your illustrations.
  20. The use of the fictitious camera in your illustration: how to imagine different angles and approaches for your drawings.
  21. The plan view: how to draw the original image from an aerial perspective to find different approaches.
  22. Experimenting with various visual angles: how to combine different planes and angles to get the perfect perspective.
  23. Applying dive and dive planes: how to add dynamism and visual effects in your illustrations.

Not only will you learn how to draw with Films and Training, but you will expand your creative vision. Thanks to the techniques and skills you will acquire, you will be able to use films and video games as sources of inspiration, which will allow you to add depth, reality and character to your illustrations. Are you ready to take your art to the next level? Don’t wait any longer, with Films and Training you can do it! Transform your art with Films and Training!

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